Catatan: Konten di bawah ini dalam bahasa Inggris asli. Terjemahan sedang berlangsung.
Every great design starts with a sketch. But the journey from Sketch -> Final Polish is usually the longest part of the process.
Whisk AI accelerates this "rendering" phase by 100x. Here is a practical workflow for concept artists and designers.
.jpg)
The Challenge
You have a rough idea for a sci-fi helmet. You've sketched it on a napkin or iPad. It's messy, the lines are wobbly, but the shape is right. You want to see what it looks like as a photorealistic movie prop.
The Whisk Process
Step 1: The Subject (Your Sketch)
Scan or take a photo of your sketch. Upload this as the Subject.
- Note: Whisk works best if the sketch has clear silhouettes. Dark ink on white paper works best.
Step 2: The Scene (Context)
Detailed sketches can stand alone, but for realism, context helps. Upload a generic "Sci-fi Lab Background" or "Dark Studio Lighting" image as the Scene.
Step 3: The Style (The Polish)
Find an image of a motorcycle helmet or a Halo Spartan helmet—something with the material finish you want (shiny metal, scratched paint, glass visor). Upload this as the Style.
Step 4: Generate
Whisk interprets the lines of your sketch as the geometry boundaries. It interprets the Style image as the material shader.
The Output: Your wobbly napkin lines are converted into hard-surface edges. The "metal" style is wrapped around your geometry. You have a concept render.
.jpg)
Why This is Better than "Image-to-Image"
| Method | How it Works | Common Issue |
|---|---|---|
| Standard Img2Img | Uses sketch as noise pattern | "Hallucinates" new objects, loses original shape |
| Whisk Blending | Uses sketch as strict structure | Retains exact silhouette, only changes material |
Whisk's 3-component separation keeps the structure (Subject) separate from the texture (Style). This adherence to structure makes it the ultimate rendering assistant for illustrators who want to focus on design, not rendering.
